Frequently Asked Questions
These are questions we have been asked frequently
Real moves will manifest in real-time on the physical chess board
Long-distance players can engage in captivating matches using the app
Addressing the challenges faced by both visually impaired and sighted chess enthusiasts, our project aims to create a universally accessible chess platform. Locating opponents of similar skill levels for over-the-board games poses a common hurdle for players, limiting the availability of challenging matches. Additionally, digital platforms bring their own set of issues, including difficulties in maintaining focus and an aggressive playstyle during online chess games. These challenges impact the overall quality of the digital chess experience. Our goal is to overcome these obstacles, providing an inclusive and enjoyable chess environment that caters to the diverse needs of players, whether they prefer traditional over-the-board play or digital platforms.
To address the challenges faced by chess enthusiasts, both visually impaired and sighted, we have developed an innovative solution that seamlessly integrates a physical chess board with a mobile app. This unique combination allows players to choose opponents from our community or engage in games with friends and even international counterparts, all while enjoying the authentic experience of playing with a physical board. By merging the tangible and digital aspects of chess, our solution enhances the gaming experience, providing real moves and real-time interactions. This approach not only caters to the diverse preferences of players but also fosters a sense of connection and engagement within the chess community.
Welcome to the future of innovation, where a project is leading the charge with groundbreaking solutions that defy expectations. Our journey is fueled by passion, creativity, and a relentless pursuit of excellence. At Smart Chess, we don't just dream of the future; we create it. Our commitment to innovation knows no bounds, and our results speak for themselves.
Unit Testing - Dart's built-in test library
Widget Testing-Dart's built-in test library
Performance testing -Flutter Driver in “flutter_test” package
Unit Testing with Mocha
WebSocket Testing (Tool-Simple WebSocket Client)
MongoDB Database Testing - Integration testing with Mocha
Electronic Simulations using Protius
Bluetooth Connection Testing
Accuracy of the stepper motor movements
8*8 Hall Sensor Grid Testing with Multimeter
Connections Testing after solderingr
Item | Quantity | Unit Cost | Total |
---|---|---|---|
ESP32 Board | 1 | 2950 LKR | 2950 LKR |
Nema17 Stepper Motors | 2 | 2400 LKR | 4800 LKR |
Stepper Motor Drivers (A4988) | 2 | 400 LKR | 800 LKR |
Electro Magnet (5kg holding force) | 1 | 2100 LKR | 2100 LKR |
12V Power Supply Unit | 1 | 1700 LKR | 1700 LKR |
Buck Converters | 2 | 1050 LKR | 2100 LKR |
Multiplexers (SparkFun-CD74HC4067) | 4 | 550 LKR | 2200 LKR |
Steel Rods | 2 | 2050 LKR | 4100 LKR |
Magnets | 32 | 18 LKR | 600 LKR |
8 pin Ribbon Cables | 8 | 56 LKR | 450 LKR |
GT2 Timing Belts | 3 (metres) | 500 LKR | 1500 LKR |
GT2 Pulleys | 2 | 600 LKR | 1200 LKR |
GT2 Toothless Pulleys | 4 | 1100 LKR | 4400 LKR |
Arcade Buttons | 2 | 200 LKR | 400 LKR |
Micro Limit Switcher Roller | 4 | 470 LKR | 1880 LKR |
A3144 Hall Effect Sensors | 70 | 47 LKR | 3300 LKR |
TIP120 Transistor | 1 | 50 LKR | 50 LKR |
Foamboards | 1 | 1600 LKR | 1600 LKR |
Chess Pieces & Board Sticker | 1 | 2000 LKR | 2000 LKR |
TOTAL | 37530 LKR |
These are questions we have been asked frequently
We used BFS to find the shortest path between the current position of the piece and the target position. Then we used the shortest path to find the optimal location for the electromagnet.
Pieces are moved through the boundaries of the squares of the chess board. Therefore no collition happens between the pieces.